AYSO Region 104

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FineSoccer Drill 119 - Taking Players On Progression

Today's activities are actually a simple progression that works on taking players on, defending, conditioning and much much more.

Start with a small grid (20 x 10 is a good size for most) and 4 players per grid with one ball per grid. The players split into two groups. One player from each group stands on the center of the end line and is the goal and the other player starts in the middle. To score, the center player must pass the ball through the legs of the other players "goal". The players who represent the goal do NOT try to defend and do NOT try to move to prevent a goal from being scored. The "goals" must stand with their feet far apart to make it easy for the players to score. The game lasts for 1 minute and then the players switch. See diagram below for the set up

As soon as the one minute period is up, the players switch roles and the two players who were goals now are in the middle and the two who were working are now goals. They should play 4 times each (the players can rotate opponents). If there are 16 players to a team, there would be 4 fields going at one time.

The next step in the progression is to combine now into two groups of 8 using just two fields. Now you have the same set up as before but now there are also players in the four corners who can be used as teammates for the attacking player. See the diagram below for set up.

The players in the middle can pass the ball to any of the four players in the corners and the four players are restricted to one touch passes. The middle players do NOT have to use a player on the outside before going to goal. Play for a one minute period and then rotate. This should be done for a total of 8 times

Next there are two players in the middle, a player on each end for goals and a player on each sideline providing support for the attacking team. Again, the outside players are restricted to one touch and now it's much more of a combination type game. See diagram below for set up

Each player would get 4 turns in the middle for a total of 8 minutes of total play.

The key to this type of progression is that absolutely no time needs to be built in for rotation of players within the games. when the coach says switch, the players on the outside should already know who goes where and when. So, in a matter of 24 minutes, each player would have played for 10 minutes at a very high rate of intensity and also acted in a supporting role for a few more minutes. It's extremely important that the coach explain the proper rotation and everyone knows what to do next.

This is an example of how a few different games can be tied together into an extremely effective progression.

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